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[mmonoplayer.com]
[About] A repository of Max/MSP/Jitter objects for the emulation and virtual manipulation of old school video gamesystems and their respective sound chips. Max/MSP/Jitter users can use these objects to reproduce the sounds (and visuals) of these systems and modify them as they see fit.
[News] [05/12/08] I recently uploaded some old videos to Vimeo showing an old patch: jit.atari2600.automator. I've also made some [10/26/07] I'm back in school, and have been spending some time building a new graphics environment called oGFx. I recently [1/8/07] jit.nes is coming along nicely. Eye candy for the curious: [1] [2] [3]. jit.gameboy is proving to be a bit more difficult. [12/8/06] Finally finished the Universal Binary for jit.atari2600. [12/01/06] Starting to make external sources available. [08/30/06] I've finally updated the
intellivoice~ externals and .help files for both Windows XP and OS X. These versions
I've put together two new
externals: a Nintendo Sound Format (NSF) and a Game Boy Sound Format (GBS)
This year's circuit
bending festival, Bent 2006 is now over. This
year, I led a workshop on how to construct
jit.atari2600
has taken a major evolutionary step from a modifiable emulation environment to an Atari 2600
[08/05]
Played a show. Here's
the flyer.
[Definitions]
The term "virtual circuit bending" appears to lack a consistent
definition. In the context of the pages that
[Externals]
[Video] [Sound] [Misc] A framework
for interactive modification of video game emulation.
[Credit/Contact]
Kyle Buza 09/09/06;
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